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AI Insights · Timothy · January 2021

Q4 2020 Performance of Top Basketball Games on Android in Brazil

An analysis of Brazil's top basketball games on Android shows significant user engagement in Q4 2020. Sensor Tower provides a detailed look at downloads, revenue, and active user trends for these popular apps.

Q4 2020 Performance of Top Basketball Games on Android in Brazil

As the final quarter of 2020 wrapped up, basketball enthusiasts in Brazil were actively engaging with their favorite basketball games on Android. Sensor Tower, a leader in app market intelligence, provides us with a comprehensive breakdown of how these games performed during this period.

Starting with Jump Dunk 3D, released by French publisher VOODOO, we saw a sharp increase in both downloads and weekly active users. The game's downloads jumped from 70K in the first week of December to an impressive 164K by the month's end. Weekly active users soared from 61K to a remarkable 268K.

Flip Dunk, another VOODOO title, experienced a fluctuating trend. The game saw a drop in weekly downloads from 27K to 13K, while active users declined from 81K to 41K by the end of December. Since the revenue for Flip Dunk was negligible, the focus remained on the download and active user metrics.

ELECTRONIC ARTS' NBA LIVE Mobile Basketball showed a mixed performance in Q4. The game's revenue peaked at $1.9K in early October and then settled at $743 by the close of December. Downloads saw a modest increase from 13K to 17K, and weekly active users ended at 136K after a slight fluctuation throughout the quarter.

Miniclip.com's Basketball Stars: Multiplayer maintained a steady base of players with weekly active users hovering around the 76K mark by the end of December. The game's downloads saw a slight dip, ending the quarter at 13K. Revenue experienced a decline, finishing at $206 in the last week of 2020.

Last but not least, SLAM DUNK from TV Animation by Russian publisher Program Twenty Three had a notable presence despite being a newcomer. After its release in late November, the game generated $1K in revenue in its first week of December and maintained consistent revenue through the month. Downloads and active users saw a decline, with the latter settling at 4.6K.

For more insights and detailed app analytics, Sensor Tower's platform is the go-to source for the latest trends and performances in the mobile app market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021